The token withdrawal system operates on an account basis, and each account will be charged a different fee, depending on the latency time selected by the player.
We know that when there is a panic situation, people may be affected to become eager. Our approach to these situations is as follows.
The withdrawal rate will start at 75%. Every day it will decrease by 5% until it reaches the minimum value of 5%.
60% of the withdrawal fee will be used to burning directly, which will result in a significant increase in value. Thus, when a person sells something that should hurt the market in panic, he will benefit from ELFT because if the rate is high, he will help destroy a large number of tokens.
The remain 40% of the withdrawal fee will be used as Foundation income.
For each additional unit of latency time, the withdrawal rate is reduced by 5%, which will be the rate for withdrawing tokens:
|Latency time (day)||Withdrawal rate|
After an withdrawal is completed, the token withdrawal counter will restart.
- Case 1: For withdrawal of 100 ELFT, the withdrawal rate is 60% if the tokens are withdrawn on the 3rd day. Then 40 ELFT will be credited. 60 ELFT (100*60%) will be paid as service charge, in which 36 ELFT (60*60%) will be used for destruction.
- Case 2: For withdrawal of 100 ELFT, the withdrawal rate is a minimum of 5% if the tokens are withdrawn on the 14th day. Then 95 ELFT will be credited. 5 ELFT (100*5%) will be paid as service charge, in which 3 ELFT (5*60%) will be used for destruction.
The above token withdrawal system is applicable to all sessions of in-game pledge training, PVE, PVP, etc.
Withdrawal fees and deflation fees will not occur at the same time.it means when Withdrawal ELFT, it will not have deflation fee.
At the same time, the transfer caused by other game scenarios will not have deflation fee also.
These phenomena are formed through the deflation white list function.